Overcoming Obstacles

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Lesson 1: Starting the Decision Making Process



objectives

  • Students will discover what makes some decisions harder than others.

  • Students will learn that decisions are influenced by many factors.

  • Students will identify and illustrate the steps of the decision making process.

  • Students will begin the planet exploration simulation, which allows students to practice the decision making process.

materials

  • A soft ball or a ball of rolled-up socks (Part I)

  • Six large pieces of cardboard, and six long strips of paper (Part II)

  • One plastic sleeve for each group of six or seven students (Part III)

Starter

3 Minutes

Explain to students that today they will begin to study the decision making process. Begin the discussion by asking students to consider all of the decisions they have made during the day so far. Have three volunteers alternate writing student responses on the board so that students can quickly call out answers for about one minute.

Have the volunteers tally the number of decisions made by the class. The number should be large. Point out to students that people make many decisions every day, some easy and some more difficult. Explain that today’s lesson will help them learn the process for making a decision, which can make tough decisions easier.

Part I: Quick Toss

10 Minutes

Purpose: Students discover what makes some decisions harder than others and learn that decisions are influenced by many factors.

1. Students participate in an activity that requires them to make choices.

Hold the soft ball or the ball of rolled-up socks. Explain that you are going to ask a question and then throw the ball to a student. That student has three seconds to answer the question and throw the ball back to you. You will then repeat the exercise with different questions and different students.

Toss the ball. Begin by asking students to make easy decisions. For example:

  • What is the next show you will watch?
  • What color would you choose for a new car?

If possible, throw the ball to every student.

2. Students respond to increasingly complex questions.

As the game continues, increase the difficulty of the questions. For example:

  • If you found money, what would you do with it?
  • If your dog were very ill, would you put it to sleep or spend as much money as possible to extend its life?

Then, ask about the process students use to make decisions. For example:

  • How do you decide what content you consume in the media/social media?
  • How did you choose jobs or activities you engage in? 

3. Students discuss what makes some decisions more difficult than others.

Discuss what students experienced during the game. Ask questions such as the following:

  • What made some of the decisions easy? What made some of the decisions more difficult?
  • Would it have helped to know what your friends think about the situation? Why?
  • If you had more information, would the choice have been easier? What kind of information would you like to have had?

Lead students to the understanding that consequences usually make decisions difficult. Often, the more significant the consequences, the more difficult the decision.

Ask students to suggest some other factors that can influence the decisions they make. (Students might respond: peer pressure, personal beliefs, the opinions of someone they respect.) Elicit from them that such factors affect the choices they make.

Part II: Let It Flow

10 Minutes

Purpose: Students identify the steps of the decision making process and create a flowchart to illustrate the process.

1. Students identify the steps of the decision making process.

Ask students to think about what they have learned regarding the factors they consider when making a decision (e.g., consequences, peer influence, personal beliefs). Have them suggest the steps they think people should take when making an important decision. Once students have created a list, have them put the steps in order. The final list should resemble the following:

  1. Define the issue.
  2. Gather information.
  3. Develop alternatives.
  4. Analyze the consequences.
  5. Make the decision.
  6. Consider feedback and evaluate.

Point out that the final step—consider feedback and evaluate—may result in returning to the first step to rework the decision. Decision making can be a recursive process. Sometimes, one must return to the beginning of the process or repeat a step several times.

2. Students create a flowchart that shows the decision making process.

Provide the class with the following scenario: the P&C Association is trying to decide if students at your high school should not have to wear uniforms to school.

Divide the class into six groups. Tell students that each group will illustrate one step of the decision making process regarding the school board’s choice. Give each group a large piece of card and a long strip of paper.

Assign each group one step of the decision making process. Tell them to consider and discuss the problem with regard to the step assigned to them. For example, the “gather information” group would discuss how the school board would gather relevant information to help in its decision making. On their cards, the groups are to illustrate their assigned steps of the decision making process. They should use the long piece of paper to make an arrow that will be used to connect their steps to the next step.

When students have finished, collect the steps and attach to the walls of the classroom. Connect all of the steps using the arrows. Review the results to reinforce the steps of the decision making process.

Part III: Fallout Shelter: Defining the Problem

30 Minutes

Purpose: Students begin a simulation, which continues throughout this module, and practice the first step of the decision making process (define the issue).

1. Students prepare for a simulation that highlights decision making.

Explain to students that they are now going to begin working through the decision making process, as illustrated in their flowcharts. Explain that the activity will continue over the next few lessons.

Divide the class into groups of six or seven. Give each group a plastic sleeve. Inform students that all group work and notes related to this activity are to be kept in the sleeves. You will collect them at the end of each session and distribute the folders at the beginning of the next.

Explain the following situation to the groups:

All civilians could enter a random draw to be selected to explore a new planet. You have been given the names of the final 10 people , there is only enough room, air, food, and water for 6 people for a period of three months. Who will you choose?

Explain to students that, as a group, they have to decide which four people will have to be eliminated from the list.

2. Students begin the simulation by defining the problem.

Explain to students that their responsibility today is to carefully define the problem. Instruct students to take 10 minutes to write a clear definition of the situation, including all the factors they feel are important.

Instruct the groups’ members to brainstorm the most important criteria (including core beliefs and values) to consider when making this decision. Have students include any outcomes the group wants. As a prompt, ask, “What qualities are important: intelligence, creativity, kindness, or other qualities?” Allow students 10 minutes to write their answers.

3. Students discuss their group work.

Have each group share its definition with the class. Ask:

  • What difficulties did you encounter when your group wrote its definition of the problem?
  • Why is it necessary to have a clear definition of a problem when making a decision?

Lead students to the understanding that having a clear definition of the problem helps them to focus on each specific aspect of the problem and helps ensure that they will not be distracted later by things that aren’t part of the issue.

Have the groups return their materials to their sleeves. Collect the sleeves.

Conclusion

2 Minutes

Ask students how often they make decisions. Ask them to explain how good decisions are made. Elicit from students the following key points that were taught in this lesson:

  • People make many decisions every day, some more difficult than others.
  • Decisions are influenced by many factors, including beliefs and values.
  • Following the decision making process results in the best decisions.
  • A clear definition of the problem leads to a better understanding of the issue.

Student Assessment

  1. What factors can make some decisions more difficult than others?
  2. List three factors that influence the decisions you make.
  3. List the steps of the decision making process in order.

Extensions for Lesson 1: Starting the Decision Making Process

Using Quotations

“If one does not know to which port one is sailing, no wind is favorable.” 

Have students explain this quote.

Using Technology

Choose a television show and pick one example of decision making illustrated in the show. Have students create flowcharts of the example based on the decision making process.

Writing in Your Journal

Have students write about a decision they will have to make in the near future. Students should define the problem and describe why the choice may be difficult to make.

Addressing Multiple Learning Modes

Explain to students that mnemonic devices are techniques for assisting memory. Provide the class with an example of a mnemonic device.

Have students create a mnemonic to help students remember the decision making process (e.g., “Dizzy gators don’t always make choices.”). Have students share their mnemonic devices with the class.

Homework

Have students find a news story and list the positive or negative choices made by the parties in the story.

Additional Activity

Have students list 10 decisions that need to be made before hosting an event


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